As good a recommendation as it gets then!
:-))
-|steve|-
On 26/03/2011 13:21, Charles Bowers wrote:
> It's up to official version 1.03. It is stable and runs well. I have
> not attempted any editing, though scenarios can be player-created.
> While the system is igoyougo, combat occurs in the movement phase.
> Prepared attacks cost a premium of movement points, so most attacks
> are hasty, or effectively "on the march". This provides great flow,
> and some unpredictability, to offensives. Supply is crucial, and the
> ability to air supply forward columns means that exploiting formations
> don't necessarily just run out of gas: they can at times be pushed
> beyond their normal capabilities. (They can also push themselves out
> of all hope of relief if things go badly.) Command works much as it
> did in Russo-German War, and for that matter in numerous Napoleonic
> games. A grognard will grasp it intuitively very quickly.
> The AI runs a decent defense, poor offense, and is a tremendous
> learning tool. Play against a human is in a different league.
> Much is made for and against the complex systems of air and support
> units, replacement et al. Fact is, you can let these functions
> regulate themselves very nicely, and micromanage as little as you
> please, without losing the fun and flavour of the game.
> I think it's fabulous.
>
> ----- Original Message -----
> *From:* sgminfo@aol
> *To:*
>
> *Sent:* Saturday, March 26, 2011 2:22 AM
> *Subject:* Re: [WarInEur] The DG Forum
>
> Meanwhile,
>
> what is your current opinion on the new game?
>
> (we are not introverted and look exclusively at the DG / SPI
> product...)
>
> -|steve|-
>
>
>
>
> On 26/03/2011 12:05, Charles Bowers wrote:
>> has been down all week. Anyone in the know? My playing time is
>> going to GGWitE, but I like to follow the old game's progress.
>>
>>
>> _______________________________________________
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